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July 06, 2006
Kids on Campus game ideas Session 1, Summer 2006
Settings:
Dungeon, Castle, Toture Chamber, Peasant Town, Underworld, Graveyard, Forest, Space, Underwater
Medieval: devil/demon, magic, swords/bows, kings/queens, gnomes, sorcery, jesters, bards
vs
Futuristic: guns/futuristic weapons, miniturization tech, shuttles/rocketry, interplanetary travel, cloning, aliens, hovercraft, robots
Possible Plot elements:
butt-kicking
conflict between medieval & futuristic worlds
future earth become medieval?
finding ancient "modern" technology
future peasent trains in sorcery
"demon" causes medieval time
robotic conflict:
Pervading concept:
Game starts in and feels like typical medieval adventure game.
A discovery is made of "modern" technology in this world.
Passage to a "space station" is discovered.
It is found out that the world is actually a playground for the rich who want to have "adventures"... Those in the world don't know that they are actually just pawns living live in what they believe to be medieval times and that some of the people around them are just "role-playing".
Ending of game...
Unknown.
Possibilities:
* space-station is "defeated" and people go on living happily in medieval times
* medival false-world is exposed and people are set free to live in modern times.
* a war of sorts breaks out between medieval people and "invading" modern soldiers.
* you are unable to convince others of the truth and you are executed.
hmmmm.
Posted by Andrew at July 6, 2006 02:00 PM